Party Maker App

An AI-Powered Event Planning Solution

The Party Maker App is an AI-powered event planning solution designed to simplify the event planning process. By integrating local suppliers and managing costs, the app aims to create a personalized and memorable experience for users.

  • Start-up company. Creating an app

  • 8 Weeks

  • Pen & paper, Figma, AI Illustrator, PS Photoshop, After effects AE

  • UX · UI · Research

Problem Statement

Planning events often become chaotic, with organizers juggling guest lists, tasks, and timelines across multiple platforms. There’s a need for a centralized, intuitive tool to streamline event planning and create stress-free experiences.

Project Goal

  • Centralize Planning: Provide users with easy access to tasks, reminders, and schedules.

  • Support Customization: Allow events to be tailored to users' specific needs.

  • Facilitate Collaboration: Offer tools to assign and track tasks with others.

  • Manage Budgets Effectively: Empower users to stay within budget with clear financial tools.

The Challenge

DISCOVERY

Research process

Methods Used:

  • Customer Interviews: Conducted interviews with 25 potential users to identify pain points.

  • Market Research: Evaluated existing tools to identify gaps in functionality.

  • Persona Development: Created user personas to understand key audience segments.

  • Prototype Testing: Iterated the design based on user feedback.

Key Insights from Interviews:

“I struggle to organize all event tasks in one place.”Tom, Event Coordinator

“I need tools that boost productivity without overwhelming me.”Julia, Former Event Planner

These insights informed the design of features such as reminders, task flows, and inspiration boards to enhance usability.

“I’m going a mile a minute down so many paths and need help organizing everything I do.”

Tom 36 years old
Working for an Event Company

Interview Empathy Research

“I like working with tools that help increase my productivity.

Julia, 32 years old
Use to work as a planner

Paper Prototype Testing

I started with paper prototype testing, focusing on usability and task flows.

Early Feedback from Julia:

  • She found the “Create Event” feature buried in the checklist. I relocated it to a prominent place and added an inspiration section below it.

  • Cost Estimate Flow: The original design was confusing, so I simplified it by improving button placement and labels.

    Early Feedback from Blake:

  • Blake suggested more flexibility in the event schedule feature. I added both preset options and free-form input.

  • His feedback on the budget layout led to reducing clutter and emphasizing key actions like “Edit Costs.

DESIGN PROCESS 

Key Features

Note-Saving: Users can save event notes to track small details.

Reminders: The app sets reminders to keep tasks on schedule.

Collaboration Tools: Users assign tasks and collaborate with others.

Inspiration Board: Allows users to explore and organize event ideas.

Checklists: Helps users track event progress and avoid missing tasks.

Guest List: Simplifies managing event invitations.

Budget Management: A budgeting tool that helps users track and control expenses.

Prototype

I built interactive prototypes in Figma, incorporating feedback from testers to enhance task flows and simplify the UI.

Final Key Achievements

Expand task flows for more complex event needs.

ConductEnhanced Productivity: Streamlined event planning with intuitive task flows.

Budget-Friendly: Helped users stay within budget effortlessly.

Creative Inspiration: Provided inspiration boards to spark creativity.

Improved Collaboration: Facilitated teamwork through effective collaboration tools.

Reflection & Future Improvements

This project highlighted the importance of user feedback in UX design. Small adjustments—like feature placement and clearer labels—significantly impacted usability.

Next Steps:

  • Expand task flows for more complex event needs.

  • Conduct further testing to refine the budget and supplier management features.

Conclusions

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